AI Insights · Timothy · January 2023
Top 5 2D Realistic Games Performance on Unified Platform in South America Q4 2022
Explore the performance trends of the top 5 2D realistic games in South America during Q4 2022, covering weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 2D realistic games in South America demonstrated notable performance trends on a unified platform. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.
Evony from TOP GAMES INC. saw its weekly revenue fluctuate, starting at approximately $108K and dipping to around $88K by late October. The game experienced a revenue peak of $106K at the end of November. Weekly downloads showed an impressive upward trajectory, peaking at 140K in the last week of December. Active users also increased, rising from 319K at the start of the quarter to 421K by the end of December.
8 Ball Pool™ by Miniclip.com exhibited a consistent increase in weekly revenue, reaching nearly $98K in the final week of December. Downloads followed a similar trend, peaking at 473K in the last week. Active users saw a steady climb, starting at 5.6M and closing the quarter at approximately 6.4M.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had varied revenue, beginning the quarter at $99K and ending at around $78K. Weekly downloads were inconsistent but saw significant spikes, notably reaching 51K in early November. Active users fluctuated, peaking at 161K in early November before stabilizing at around 124K by December's end.
Dream League Soccer 2024 from First Touch Games Ltd. showed strong revenue growth, starting at $43K and ending at $85K. Downloads saw a peak of 453K in early December. Active users experienced an upward trend, peaking at 6.8M in early December and slightly declining to 6.6M by the end of the month.
Last Shelter: Survival by LONG TECH NETWORK LIMITED had a more volatile revenue pattern, starting at $52K and peaking at $73K in mid-December. Downloads were relatively low, peaking at 30K in late September and decreasing to 4.5K by the end of December. Active users dropped significantly from 24K at the start of the quarter to around 8.5K by the end.
These performance trends highlight the dynamic nature of the 2D realistic games market in South America. For more detailed insights, visit Sensor Tower.